Sub Sub Sub 2: Sub Sub Sub Sub
PRE-NOTE NOTE: This game is no longer hosted. It's fairly expensive to keep the lights on for it and it doesn't get many players so the other developer and I have elected to shut it off.
NOTE: Please click the fullscreen button in the bottom-right of the game window, or play the game (frozen in its end-of-jam state) on subsim.ellenhp.me for best experience. We didn't design it to only be 1000 pixels wide :(
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Welcome to Sub Sub Sub 2: Sub Sub Sub Sub, a realistic stealth simulation game where staying undetected is quite literally, a matter of degree. The year is 2030. The United States is a shattered mess, and every Seattle hipster's dream has come true. Cascadia. It's a reality now. Complicating things for the new society, the former United States has stationed a Virginia class submarine in the Puget Sound to block incoming shipments of supplies. The rebels have managed to secure SSN-22, a Seawolf class submarine of their own. Unfortunately, nobody really knows how to pilot it so everyone's just making it up as they go along.
Take on the role of captain and break the blockade, or you can be an evil statist and take control of the Virginia class sub, I guess.
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Sub Sub Sub Sub is a PvP multiplayer game, so grab a friend and enter the same game code to see who's better at figuring out how to read sonar.
Credits: Ellen Poe worked on the backend stuff and got sonar simulation working. Evin Sellin did all kinds of cool frontend stuff.
Status | Prototype |
Platforms | HTML5 |
Author | Ellen |
Genre | Simulation |
Tags | naval, submarine, subsim |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Multiplayer | Server-based networked multiplayer |
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